
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
104
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Posted - 2011.11.24 02:59:00 -
[1] - Quote
Vio Geraci wrote:1. Literally every activity in EVE Online should make more ISK in dangerous space than in high-sec. Jita trading being a necessary but unfortunate exception. Players willing to cope with the danger (and there should be real danger) should earn more ISK for performing the same activities. Hopefully we'll see some more of this in the year to come, with the possibility of a highsec t2 nerf.
2. There should be more ways of placing ourselves in direct competition with other players. Most of the high-sec forms of PvP are diffused and mediated: competing with a player on the market is anonymous and nobody ever knows when you fail. There should be more paths of direct competition with other players, especially people that never undock. These same tools should be usable against people that are all PvP, all the time. I don't know what that solution would be, but it might be something like paying a fee to increase a player's market transactions for a week, for example. Economic warfare should be more viable than it currently is in high-sec.
3. The war system should follow people around if they jump corporations. There shouldn't be an alliance war shield mechanic. These things need to be addressed. I wish the whole "I earn isk on my other alt you will never know about" thing had a good solution, too, but I don't think it does.
4. One way to make PvP in wars more palatable is to have there be an incentive to fight. Have part of the war declaration fee be recouped from successful PvP, for example. Another way is to make it more predictable, perhaps by limiting participants' ship choices. Another way is to allow the recipients of the war to somehow end the war declaration via victory on the battlefield. CCP would need to develop a real metric for ship loss in this case, which I think would cause quite a few headaches.
In short, very few people think the war system is anything other than a collection of half-fixes, but fixing it needs to not ruin EVE for players that dislike unpredictable, reward-less direct competition.
I wrote a giant response but the forum ate it so here is it in bullet points:
1. Yes, but that dosen't mean that things in highsec shouldn't have risk attached, but I don't think you were suggesting that. 2. Yes. 3. There is a problem here. Often you can be at war with a highsec alliance for several months and have the precise goal of causing them to lose members. While I'm in no way against being able to shoot people who drop corp I think it should be time limited so that people can actually run away who are legitimately trying to run away. 4. You can already get out of wars by beating the aggressor, aggressors won't pay to continue wars they aren't winning in in the cases where for some reason they do all a defender has to do is continue to win fights until the aggressor gives up. People who are suggesting gameplay mechanics that end wars early probably aren't people who can actually win highsec wars and probably are looking to get new mechanics added so that they can look for exploits to use to make themselves harder to dec.
Also limiting the ships people who are at war can use makes no kind of sense, is horribly unsandboxy, would defy the point of alot of wars to begin with since often you're after freighters, T3s or faction battleships and would almost certainly be exploitable. |